#include "knife.h"

Knife::Knife()
{
    m_BaseDamage = 10;
    m_WeaponName = "小刀";
}
//获取基础伤害
int Knife::getBaseDamage()
{
    return this->m_BaseDamage;
}
//获取吸血
int Knife::getSuckBlood()
{
    return 0;
}
//获取是否定身
bool Knife::getHold()
{
    return false;
}
//获取是否暴击
bool Knife::getCrit()
{
    return false;
}